Supports any skill that hits enemies.
Supports attack skills.
Supports any skill that hits enemies.
Supports attack skills.
Supports any skill with an area of effect.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Supports any skill that can kill enemies.
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports attack skills.
Supports attack skills.
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Supports any skill that hits enemies.
Supports any skill that hits enemies, or can deal burning damage directly.
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports any skill that deals damage.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports any skill that hits enemies.
Supports any skill that deals damage.
Supports attack skills, or spell skills that deal damage.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports any skill that hits enemies.
Supports attack skills.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that deals damage or has a duration.
Supports any skill that hits enemies.
Supports attack skills, or other skills that can maim enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies or inflicts ailments
Supports any skill that deals damage.
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Supports attack skills.
Supports any skill that can chill enemies or create chilling areas.
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Supports attack skills.
Supports attack skills. Cannot support skills which create minions.
Supports any skill that hits enemies.
Supports any skill that deals damage.
Supports any skill that hits enemies, or can deal burning damage directly.
Supports attack skills.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports any skill that hits enemies.
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that deals damage.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports attack skills, or spell skills that deal damage.
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports any skill with an area of effect.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports any skill that hits enemies or inflicts ailments
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Supports any skill that hits enemies.
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports attack skills.
Supports attack skills.