Reaching the Badlands travel guide (2024)

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Travel Guide
Alliance Travel Guide Horde Travel Guide

Reaching the Badlands[]

The fort of Kargath, in the Badlands, contains a key Horde Flight Path connecting the north and south of the Eastern Kingdoms. Moreso than other regions of its level range (35-45), the Badlands is fairly difficult for Horde to reach. The only entrances to the region come either through Alliance territory far from Horde flight paths (Loch Modan) or high level areas far from Horde flight paths (Searing Gorge).

There are a few alternatives. All of these assume that you are traveling from Orgrimmar, but it should be fairly obvious how to alter them to account for alternate starting points.

The quickest way, albeit rather gimmicky, is to queue for the Uldaman instance using the Dungeon Finder (This can only be done at about levels 34-42, but these are the levels at which the Badlands are appropriate to quest in). Once in, die and resurrect at the spirit healer (incurring resurrection sickness). You are now in the Badlands, and can run southwest to Kargath. Note that it is bad etiquette to quit a dungeon group immediately; you should probably stick around for the instance.

The second quickest route (assuming you don't already have flight points in Arathi or Hillsbrad) makes use of a teleporter in Booty Bay, accessible via a short quest chain that starts in Orgrimmar. This path goes through two low-level Alliance regions, so is more risky on PvP servers, but fairly easy on PvE servers. If you are a level high enough to survive in the Badlands, you should not have much problem. Do the following:

  • From Sovik in Orgrimmar, get the Scooty quest. You may need to accept Rig Wars from Nogg first, but you do not need to complete it.
  • Get to Booty Bay (see here).
  • Find Scooty (south of the tavern) and turn in the quest. Scooty will issue you another quest, but all you need to do is stand there for a minute to complete it. Turn that in to get the item that allows you to use the transporter.
  • Step on the teleporter
  • You materialize inside Gnomeregan, quite close to the entrance. Most of what is around you will be hostile, but are only around level 24.
  • Move into the entrance elevator (to the southeast). You'll probably need to kill the Leper Gnomes guarding the room. Take the elevator and exit Gnomeregan.
  • Follow the roads in Dun Morogh, moving all the way to the east. Avoid towns, and follow the signs to Loch Modan.
  • Go through the Southern Gate into Loch Modan. You'll need to either fight or avoid the guards. The road will lead down a long hill to a T intersection. Take a left.
  • Travel through Loch Modan to a gap in the center of the southern mountains, right below the tip of the lake. Avoid towns.
  • Go through this gap into the Badlands.
  • Once in the badlands, Kargath is in the most western part. Keeping an eye out for mobs, skirt the edge of the mountains.

A more traditional route overland route runs from the Undercity through five other regions. With care, this can be done by level 20+ characters, but the distance is quite long so a travel form or mount is recommended. Of course, if you have one of the flight points listed below already, fly there from the Undercity and then continue from there.

  • Take the Zeppelin to Undercity.
  • Travel along the road South past the Undercity to Silverpine Forest.
  • Continue along the road in Silverpine and grab the flight Path at the Sepulcher.
  • Travel south from the Sepulcher along the road and turn east towards Hillsbrad Foothills.
  • Grab the flight point at Tarren Mill, then continue east towards the Arathi Highlands.
  • Continue east on the road and grab the flight point at Hammerfall. Then head south towards the Wetlands.
  • There is no Horde flight path in the Wetlands. Continue south on the road towards Dun Algaz.
  • Dun Algaz is a series of three tunnels between Wetlands and Loch Modan. The third and highest tunnel has a roaming 30's level guard inside the tunnel. There are more guards stationed at the tunnel exit into Loch Modan. To pass through the tunnel without fighting the roaming guard, position yourself to the right of the entrance tunnel up on the hillside. Wait for the roaming guard to exit the tunnel, then run quickly into the tunnel. You will be attacked on exiting the tunnel into Loch Modan. Have whatever defensive measures you have ready. Run as far out of the tunnel as you can. If you die in Loch Modan you will arrive at the Spirit Healer just north of Thelsamar. Slip into the woods and continue south to the Badlands if you opt not to return for your corpse.
  • If you successfully pass through Dun Algaz, keep heading south in Loch Modan. Avoid the Alliance town Thelsamar. Once you are safely south of Thelsamar, head east towards the Loch. Travel along the shore until you hit the southern most point and head south.
  • Once in The Badlands head south, then west always travelling along the mountains on the edge of the map (watch out for the stealthed tigers here). Soon you will reach Kargath.
  • If you die in the Badlands before the halfway point to Kargath, you will appear at the Spirit Healer near Loch Modan. If you die past the halfway point to Kargath, You will appear at the Spirit Healer just south of Kargath. Move quickly in the Badlands.

An overland approach also exists from the south, but it is even longer and much more dangerous, heading through a couple level 50+ regions:

  • Take zeppelin to Grom'Gol Base Camp in Stranglethorn Vale.
  • Follow the roads north into Duskwood.
  • Follow the road all the way to the northeast, avoiding the town of Darkshire (unless you like that kind of trouble). If you want to get the flight path at Stonard, you can dodge Darkshire and head eastward into Deadwind Pass. Here continue directly east, following the road, as there are high-level mobs just right off it (not close enough to aggro when you're on the road, though). When you get into the Swamp of Sorrows, follow the road (which is guarded by some Horde-friendly orcs) until you pass by the crossroads past Splinterspear Junction and take the southern road. Follow this road eastward, passing by the road leading to the Blasted Lands, until you reach Stonard.
  • The north road out of Darkshire will take you into the Redridge Mountains.
  • Follow the road north, avoiding the village of Lakeshire, into the Burning Steppes.
  • Ride to the north of the Ruins of Thaurissan to Flame Crest in the Steppes and grab the flight path there, then travel west and enter Blackrock Mountain.
  • Follow the path through the mountain (no mobs along the path) into Searing Gorge
  • Follow the road to the northeast.
  • After passing by a dwarven dig site on the right, turn right through a pass (70,54) to the east and enter Badlands.
  • Head north to Kargath

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Reaching the Badlands travel guide (2024)

FAQs

How do I get to the Badlands in WotLK? ›

Get yourself to Undercity, then head to Arathi Highlands. Now aim due south through the Wetlands, and continue south through Loch Modan. Watch out for Alliance scum, and you continue your journey south, looking for the tunnel through to the Badlands. This is the easiest of the three, but takes a bit of walking.

How to reach Badlands as a horde? ›

Getting to Badlands on Horde: A Step-by-Step Guide
  1. Be a first time player, on Horde.
  2. Get a quest in Kalimdor that gives you a letter to deliver to Badlands.
  3. Wait on quest until you're Lvl 33, in Arathi.
  4. Try getting to Badlands by going South from Arathi through Wetlands.
Oct 7, 2019

How do you get into the Badlands in WoW? ›

Travel through Loch Modan to a gap in the center of the southern mountains, right below the tip of the lake. Avoid towns. Go through this gap into the Badlands.

How do you get into the Badlands? ›

Badlands National Park has three entrances, the Pinnacles Entrance, Interior Entrance, and Northeast Entrance. Visitors from the west (including those coming from the Rapid City airport) will enter the park through the Pinnacles Entrance.

How to enter Badlands? ›

For those traveling west on I-90, take Exit 131 (Interior) and follow the signs directing vehicles south approximately three miles to the Northeast Entrance. For those traveling east on I-90, take Exit 110 at Wall, South Dakota. Follow signs directing vehicles south approximately seven miles to the Pinnacles Entrance.

Where do the Badlands start? ›

Badlands National Park is located 75 miles east of Rapid City, South Dakota. Physical Addresses for GPS* Park Headquarters: 25216 Ben Reifel Road, Interior, SD 57750. Northeast Entrance (I-90, Exit 131): 21020 SD Hwy 240, Interior, SD 57750. Pinnacles Entrance (I-90, Exit 110): 24240 Hwy 240, Wall, SD 57790.

How to get to Badlands from Orgrimmar Dragonflight? ›

Reaching the Badlands
  1. From Sovik in Orgrimmar, get the Scooty quest. ...
  2. Get to Booty Bay (see here).
  3. Find Scooty (south of the tavern) and turn in the quest. ...
  4. Step on the teleporter.
  5. You materialize inside Gnomeregan, quite close to the entrance. ...
  6. Move into the entrance elevator (to the southeast).

How do you teleport to Badlands? ›

You will see the message "The nearest Badlands is at [-268, ~, 4504] (4637 blocks away)" appear in the lower left corner of the game window to indicate that the coordinates of the Mesa biome. Now you can use the /tp command to teleport to these coordinates or you can walk until you get there.

What is the best entrance for the Badlands? ›

Badlands National Park Northeast Entrance. The Northeast Entrance is easily accessed from I-90 and close to the Ben Reifel Visitor Center. The Northeast Entrance is closest to a variety of very popular hikes and viewpoints.

How do you pay for Badlands? ›

No cash is accepted. Credit/debit card only. You may purchase a 7-day pass valid at only Badlands National Park privately or commercially. Private passes (private vehicle, motorcycle, or individual) can be purchased on recreation.gov or on-site, at one of the 3 entrance stations (Northeast, Pinnacles, or Interior).

Where is the Badlands Guardian located? ›

Medicine Hat, Alberta, Canada

How to reach Badlands Horde? ›

Go to booty bay hand in the quest, the engineer will give you an item and the teleporter to Gnomeregan will be available to you whenever you have that item in your bags. TP to gnomeregan, walk from there to badlands. Quest in Orgrimmar is called Rigwars. You can abandon the rigwars quest after doing the booty bay part.

What are the requirements for Badlands? ›

Rules
  • EVERYONE (driver/rider/passenger/spectator) must sign a waiver and check-in with a VALID ID upon arrival, every visit. ...
  • MINORS - EVERYONE under the age of 18 MUST be accompanied by their parent/legal guardian to enter. ...
  • ETIQUETTE - Everyone must use proper trail etiquette and be courteous to others.

How many levels are in Badlands? ›

The game progresses through four stages namely Dawn, Noon, Dusk & Night with 10 levels each. Each stage has their own theme and background. The Main Game consists of two chapters, Day I and Day II with all four stages. Each level has three optional objectives that awards eggs.

How do you get into the Searing Gorge alliance in Wotlk? ›

Accessing Searing Gorge is a tricky endeavor for both factions - Alliance players need to complete a series of quests that award the. Key to Searing Gorge, which opens a tunnel from Loch Modan, and the Horde can find a hidden entrance in the western end of Kargath in the Badlands.

How do you get to the Borean Tundra in Wotlk? ›

As an Alliance player looking to travel to Borean Tundra, you will need to head to Stormwind City and go down to the Stormwind Harbor. The boat on the far right is the one you need to catch, as this one heads directly to the Alliance base camp in Borean Tundra. 2.

References

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